What is Domino?

Domino is a small rectangular tile that is used as a game object. Its surface is marked with one or more dots. Unlike dice, dominoes cannot be rolled but are set down in a row and then tipped over to start a chain reaction. This chain reaction, called the domino effect, continues down the line until there is only a single domino remaining, or the entire row is gone. Dominoes are also often used to illustrate causal links within systems such as global finance or politics.

The most common domino sets are double six and double nine, which contain 28 and 55 tiles respectively. Larger domino sets exist and are sometimes used in games involving more than four players. Dominoes have been around since the mid-18th century and are most commonly used for playing positional games. In these games, each player in turn places a domino edge to edge against another in such a way that the adjacent faces either match (e.g., 5 to 5) or form some specified total. When the first domino is knocked over, it starts a pulse that travels down the line just like a firing neuron.

Most domino games involve emptying the players’ hands while blocking opponents’ play or scoring points based on the number of pips on a given domino. Some games are adaptations of card games, and some are meant to help children learn to count.

Lily Hevesh started collecting dominoes when she was 9. She would spend hours setting them up in a straight or curved line, flicking the first, and then watching as the whole row fell, domino after domino. Now 20, Hevesh has a YouTube channel where she shares her intricate domino creations and has even done set design for movies and events.

When Domino’s Pizza CEO Patrick Doyle took the helm at the company in 2010, he promoted a core value that focused on listening to employees. He visited stores, held town hall meetings, and hosted a leadership training program. His goal was to get to the root of complaints that had been plaguing the restaurant for decades.

Dominoes have long been a popular way to pass the time. Many people remember fondly the days when they used to sit in the school cafeteria with friends and try to knock over a huge row of dominoes as quickly as possible. Dominoes are now much more advanced, with some featuring digital displays and electronic games.

The term domino is also used metaphorically to describe any situation in which a small trigger causes a series of events that can continue unstoppably. This idiom is often used to refer to political situations such as the spread of Communism, but it can also be applied to economic and social situations. The idiom is also frequently exploited in the construction of mechanical domino effects, such as those found in Rube Goldberg machines.

Domino is a small rectangular tile that is used as a game object. Its surface is marked with one or more dots. Unlike dice, dominoes cannot be rolled but are set down in a row and then tipped over to start a chain reaction. This chain reaction, called the domino effect, continues down the line until there is only a single domino remaining, or the entire row is gone. Dominoes are also often used to illustrate causal links within systems such as global finance or politics. The most common domino sets are double six and double nine, which contain 28 and 55 tiles respectively. Larger domino sets exist and are sometimes used in games involving more than four players. Dominoes have been around since the mid-18th century and are most commonly used for playing positional games. In these games, each player in turn places a domino edge to edge against another in such a way that the adjacent faces either match (e.g., 5 to 5) or form some specified total. When the first domino is knocked over, it starts a pulse that travels down the line just like a firing neuron. Most domino games involve emptying the players’ hands while blocking opponents’ play or scoring points based on the number of pips on a given domino. Some games are adaptations of card games, and some are meant to help children learn to count. Lily Hevesh started collecting dominoes when she was 9. She would spend hours setting them up in a straight or curved line, flicking the first, and then watching as the whole row fell, domino after domino. Now 20, Hevesh has a YouTube channel where she shares her intricate domino creations and has even done set design for movies and events. When Domino’s Pizza CEO Patrick Doyle took the helm at the company in 2010, he promoted a core value that focused on listening to employees. He visited stores, held town hall meetings, and hosted a leadership training program. His goal was to get to the root of complaints that had been plaguing the restaurant for decades. Dominoes have long been a popular way to pass the time. Many people remember fondly the days when they used to sit in the school cafeteria with friends and try to knock over a huge row of dominoes as quickly as possible. Dominoes are now much more advanced, with some featuring digital displays and electronic games. The term domino is also used metaphorically to describe any situation in which a small trigger causes a series of events that can continue unstoppably. This idiom is often used to refer to political situations such as the spread of Communism, but it can also be applied to economic and social situations. The idiom is also frequently exploited in the construction of mechanical domino effects, such as those found in Rube Goldberg machines.